Computer Engineering student at the University of Manitoba. I design intelligent agents using classical search, game theory, and reinforcement learning.
Full chess AI with iterative deepening and position evaluation heuristics.
LiveOptimal, unbeatable agent. Play it in the browser.
LiveThreat detection and center-control heuristics for strategic play.
LiveDQN agent trained via self-play with experience replay.
In progressI'm a Computer Engineering student fascinated by AI systems that make decisions under uncertainty. Outside of game bots, I work with embedded systems (ESP32, Arduino), Android development, and explore GOAP-driven NPC architectures for game AI.
Have a project in mind, or want to talk about game AI? I'd love to hear from you.
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